![]() This would make it objectively harder to tell your squads status compared to the current HUD, which is a problem for support frames especially ones that apply various buffs to allies. In order to gauge someones health or shields I would need to ask them to hold still for a second.and good luck doing that in the middle of a fire fight. How is that not objectively worse than what we have now?Īnd again: how would I accurately read another players health or energy values when they are flying around the rooms using parkour to move quickly? Unlike the division where people move fairly slow its a lot harder to keep track of another tenno. So now I have to be spinning around and searching for my allies to figure out if they need to be healed or have their energy restored instead of just looking into the upper right hand corner of the screen? The statistics of the allies will be there but the difference is that these statistics will be attached to the allies in the form of holograms (even if they are far away) and not to the screen ![]()
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